Meridian: New World is an indie RTS game capable of making you stare in disbelief when you realize it’s been made on the most part… by one man.
The game looks beautiful, very polished and plays great. There’s base building, an array of units to vanquish your enemy and a pretty compelling campaign even if it’s still in progress. New missions however are released frequently (missions 4 and 5 released as I was reviewing), and they not only expand the story but give the player new tactics with which to play. It’s content like this that makes me want to check out future updates, I genuinely want to see what the developer will throw at me next.
So first let’s take a look at the campaign. You take on the role of commander Daniel Hanson leading the first expedition to a new planet named Merdian. What you encounter there isn’t entirely clear but it soon becomes obvious you’re not alone. Not only do you detect a distress signal from the presumed uninhabited planet, but there are troops and structures on the ground. Your crew might not be comprised of ‘your’ crew and things are pretty much going to hell. Not exactly the idea expedition but it makes for one hell of a game.