During a Nintendo Direct back in November I caught sight of an indie game named Typoman for the WiiU by Brainseed Factory. A blend between Super Meat Boy and Scribblenauts this delightful little game exceeded my expectations and kept me on my toes for several hours.
The idea of the game is that you will generally see what you have to do in order to progress. Grabbing hold of letters and swinging between them soon turns into more of a puzzle, you’ll be rearranging letters (often within a time limit) racing to find the correct word before you’re killed by a monster. Continue reading →
As I step slowly into the room I raise my motion tracker to see if there’s any sign of movement. There’s none. It’s not here, at least I don’t think it’s here. I keep low to minimise the sound I make, scan the desks for anything I can make use of. Anything that will help me survive. I hear it. I move quickly but quietly to a locker just ahead of me, crawl inside and wait in silence. That sound it makes, it’s getting closer. It’s in the room with me. I keep still, my eyes fixated on it as it searches. Does it know I’m here? Is it toying with me? As it leaves the room I hear it scuttle away into an air duct. Relieved, for just a second, I come out of the locker and head towards my destination. It won’t be long now, I’ve nearly made it out of here…
I consider running as I’m so close but I’m scared the noise will bring it right back. So I stay low, stay quiet and keep moving. There are no doors ahead except for the exit I so desperately need to reach, the only way it can get me is if it comes up behind me. Still won’t run, don’t want to mess this up. My heart rate lowers, I turn around to make sure it isn’t following, if it is i’ve got enough in my flamethrower to scare it off once, maybe twice? I move backwards towards the exit. I hear a noise and look up. Before I even realise what’s happened it has me. I scream but even if anyone does hear me it’s no use. I’m dead.
All this has happened before, and all this will happen again…
That’s the nature of Alien: Isolation. You learn from your mistakes (and you will make them), and realise that Alien: Isolation isn’t one of those Alien games you’ve played before where you slaughter Xeno after Xeno. There’s only one here, and absolutely nothing you do will kill it. Continue reading →
Meridian: New World is an indie RTS game capable of making you stare in disbelief when you realize it’s been made on the most part… by one man.
The game looks beautiful, very polished and plays great. There’s base building, an array of units to vanquish your enemy and a pretty compelling campaign even if it’s still in progress. New missions however are released frequently (missions 4 and 5 released as I was reviewing), and they not only expand the story but give the player new tactics with which to play. It’s content like this that makes me want to check out future updates, I genuinely want to see what the developer will throw at me next.
So first let’s take a look at the campaign. You take on the role of commander Daniel Hanson leading the first expedition to a new planet named Merdian. What you encounter there isn’t entirely clear but it soon becomes obvious you’re not alone. Not only do you detect a distress signal from the presumed uninhabited planet, but there are troops and structures on the ground. Your crew might not be comprised of ‘your’ crew and things are pretty much going to hell. Not exactly the idea expedition but it makes for one hell of a game.
Nintendo has announced the next pair of Pokemon games for release on the 3DS, ‘Alpha Sapphire’ and ‘Omega Ruby’. Ruby and Sapphire were part of the third generation of Pokemon games (alongside Emerald), and gave players a chance to explore the Hoenn region and encounter a wide range of new Pokemon. It’s likely that the remakes will be based on the same engine as Pokemon X and Y, providing us with greatly updated visuals over the originals as well as direct connectivity with X, Y and Pokemon Bank.
Something that came to mind when reading about Sapphire and Ruby’s remakes was that one of the Ruby/Sapphire starters (Torchic), was released previously as part of a promotion for early adopters of Pokemon X and Y. This Torchic held a special item known as Blazikenite, a Mega Stone that allowed Torchic’s evolution Blaziken to temporarily evolve further during battles and become Mega Blaziken. Seeings as one of the three starters already has a Mega Stone I don’t think it’s unreasonable to expect both Mudkip and Treecko to have their own Mega Stones at some point during Pokemon Alpha Sapphire and Omega Ruby. So keep an eye out for Sceptileite and Swampertite!
I was disappointed that Game Freak/Nintendo didn’t follow up Pokemon X and Y success with post release content such as new islands and Mega Stones for us to discover, but the announcement of additional games giving us this content makes me happy. We won’t have to wait long to explore Hoenn in 3D either as Alpha Sapphire and Omega Ruby release this November.
So over the weekend Civilization: Beyond Earth was announced and honestly I think it’s the most exciting game I’ve seen in a while. Here’s a few reasons why…
1. Civ! Civilization games are great, whilst I’ve only been playing since Civ4 they offer a wide range of gameplay, micro management and infinite replayability.
2. Beyond the Space Race! Building a shuttle and launching it into a space has always been an interesting victory for previous Civilization games but now we get to see what happens when that shuttle touches down on a new planet and decide what to do once there.
3. Aliens! Is our civilization being built on Pandora with large blue tribal aliens or LV426 where everything seems normal until someone gets a hug? We just don’t know! Adapting to indigenous life on your new world is going to be both challenging and fun.
4. YOUR EMPIRE! That’s right you’re in control, are you going to build an army of battle droids, peaceful Jedi or aggressive Sith? I can see Star Wars mods for this game already!
5. Stargates! Alright let’s call them Warpgates for copyright reasons but here’s the potential to go back to Earth and integrate your distant relatives into your civilization peaceful or by force.
I can’t wait to build my new empire and hear that little voice in my head once again telling me “one more turn” even though I’m tired and should be sleeping. What will you do on your new world?
Best information I’ve seen regarding Civilization: Beyond Earth is PC Gamer’s interview, it tells you “everything you need to know about the new factions, aliens, technology and more”. So go read, and enjoy the announcement trailer!
I’ve noticed a lot of handheld/mobile games getting HD treatment for consoles/PC lately (Deus Ex: The Fall, Arkham Origins: Blackgate), and it kinda got me thinking…
What if we had smaller games on a smaller budget, Downloadable B-Games if you will, released on Consoles/PC for mainstream games. Similarly to DLC you could have these Downloadable B-Games for a fraction of the main game’s price and they wouldn’t necessarily have to be dumbed down versions of a game either. Picture an RTS/Tower Defense Mass Effect game set during ME3’s battle against the Reapers… I’d buy that instantly!
Just an idea really but you have to admit there’s some sort of market for this type of thing. Dragon Age has had a few smaller games released alongside the main titles, DA: Journeys being a web game released prior to Awakening’s launch, DA: Legends released on Facebook (later downloadable). Serious Sam 3 has a few indie games to accompany it as a marketing strategy too. I feel like there’s something there… Thoughts?
Cheers to @mindofgeekness for being a soundboard on this post and her obligatory comment now that I’ve posted this! 😉