During a Nintendo Direct back in November I caught sight of an indie game named Typoman for the WiiU by Brainseed Factory. A blend between Super Meat Boy and Scribblenauts this delightful little game exceeded my expectations and kept me on my toes for several hours.
The idea of the game is that you will generally see what you have to do in order to progress. Grabbing hold of letters and swinging between them soon turns into more of a puzzle, you’ll be rearranging letters (often within a time limit) racing to find the correct word before you’re killed by a monster. Continue reading →
So Turtle Rock Studios (the guys behind Left 4 Dead), headed off from Valve and decided to make a 4v1 game where one player takes on the role of the monster and the other four are hunters working together to track, trap and kill the monster. Whilst the hunters do their job the Monster is given a few options to win the game, either killing the hunters outright or munching on wildlife and evolving to the point it can destroy a generator on the level. Whilst the game comes out in February 2015 those pre-ordering the game or lucky enough to obtain a code have been able to play an Alpha Test the past weekend. Due to some initial problems the Alpha’s been extended until the 4th.
After playing the game for a while I couldn’t help but feel like it was an epic game of Pong, each side using their abilities to the best of their… uh ability, until one side wins the game. There are 4 hunter classes, each with their own advantage over the monster. When working together this group can effectively defend and take down the monster but if one or more players slip up they’ll be a lot more vulnerable to attacks from the monster. The Monster player needs to make the best use of their abilities too, be it fire breath, throwing rocks or electrocuting enemies from above. Players can earn perks for their character over the course of many games much like Battlefield’s progression system. They can also unlock variants of their class giving access to slightly different weapons, or unlock an entirely new monster capable of a different style of gameplay. Continue reading →
As I step slowly into the room I raise my motion tracker to see if there’s any sign of movement. There’s none. It’s not here, at least I don’t think it’s here. I keep low to minimise the sound I make, scan the desks for anything I can make use of. Anything that will help me survive. I hear it. I move quickly but quietly to a locker just ahead of me, crawl inside and wait in silence. That sound it makes, it’s getting closer. It’s in the room with me. I keep still, my eyes fixated on it as it searches. Does it know I’m here? Is it toying with me? As it leaves the room I hear it scuttle away into an air duct. Relieved, for just a second, I come out of the locker and head towards my destination. It won’t be long now, I’ve nearly made it out of here…
I consider running as I’m so close but I’m scared the noise will bring it right back. So I stay low, stay quiet and keep moving. There are no doors ahead except for the exit I so desperately need to reach, the only way it can get me is if it comes up behind me. Still won’t run, don’t want to mess this up. My heart rate lowers, I turn around to make sure it isn’t following, if it is i’ve got enough in my flamethrower to scare it off once, maybe twice? I move backwards towards the exit. I hear a noise and look up. Before I even realise what’s happened it has me. I scream but even if anyone does hear me it’s no use. I’m dead.
All this has happened before, and all this will happen again…
That’s the nature of Alien: Isolation. You learn from your mistakes (and you will make them), and realise that Alien: Isolation isn’t one of those Alien games you’ve played before where you slaughter Xeno after Xeno. There’s only one here, and absolutely nothing you do will kill it. Continue reading →
Meridian: New World is an indie RTS game capable of making you stare in disbelief when you realize it’s been made on the most part… by one man.
The game looks beautiful, very polished and plays great. There’s base building, an array of units to vanquish your enemy and a pretty compelling campaign even if it’s still in progress. New missions however are released frequently (missions 4 and 5 released as I was reviewing), and they not only expand the story but give the player new tactics with which to play. It’s content like this that makes me want to check out future updates, I genuinely want to see what the developer will throw at me next.
So first let’s take a look at the campaign. You take on the role of commander Daniel Hanson leading the first expedition to a new planet named Merdian. What you encounter there isn’t entirely clear but it soon becomes obvious you’re not alone. Not only do you detect a distress signal from the presumed uninhabited planet, but there are troops and structures on the ground. Your crew might not be comprised of ‘your’ crew and things are pretty much going to hell. Not exactly the idea expedition but it makes for one hell of a game.